I'm a Software Architect based in Germany, focused on designing systems that are scalable, maintainable, and actually pleasant to work with.
I care about clean architecture, good abstractions, and teams that can move fast without breaking things. Most of my work lives at the intersection of backend systems, distributed infrastructure, and developer tooling.
When I'm not designing systems, I'm probably exploring new dev tools, reading about compilers, or arguing that naming things is genuinely the hardest problem in computer science.
Corporate web platform for inno2grid GmbH — a company digitising energy & mobility infrastructure. Covers their zeemobase real-lab, consulting services, and venture factory.
Dedicated web presence for inno2grid's management consulting arm — strategy, technical consulting, and transformation programmes for energy & mobility suppliers.
One of Germany's leading apprenticeship directories — 4,000+ companies, full-text search by city & profession, employer profiles, and a direct application flow for school leavers.
Native mobile application for iOS and Android. Built for the Husemann brand — delivering a seamless digital experience on both major mobile platforms.
When I'm not designing distributed systems, I'm building worlds. Game development is my creative outlet — a place where architecture meets art, and where the constraints are physics engines instead of SLAs.
I love the challenge of small, focused game projects: tight loops, juicy feedback, and the specific joy of making something that feels good to play.
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Working on something interesting? Have a gnarly systems problem? Want to talk architecture, tooling, or compiler theory at 2am?
I'm always up for a good technical conversation.